WebQueries. All query types in mysql-async can be fired using either Sync or Async methods, which can be retrieved from the MySQL object. The last parameter of an Async function is always the callback, the argument of the callback gets returned by Sync functions.. Contrary to older Sync implementations, these functions are safe to use, since they are non … Webif IsPedAPlayer (entity) then return false end-- This will return false if the entity interacted with is a player and otherwise returns true. TriggerEvent ('testing:event ... exports ['qb-target']: AddCircleZone ... it accepts only a boolean value (true or false), when true it will draw the polyzone in green. minZ = 36.7,-- This is the bottom ...
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WebCreating items Defining item data . Before being able to see or use an item in game it must first be defined.. All of the items are defined in the /data/items.lua file with key, value pairs. Key is the name (not the label) of an item and the … WebMay 22, 2024 · Exports are a way to make functions available externally from your resource. Both Lua and C# have different means of using exports, they mostly work the same. Below, there’s details on using them. Lua exports Lua exports are generally used to call a function declared in a resource in another separated resource. how to train a diabetic alert service dog
WebNov 14, 2012 · Export from Stealth: (player does exist) exports.syncro_fixing:gasmaskon(player) Other script: function gasmaskon (player) aPlayerCheck[player] ["gasmask"]=true; end Error: ERROR: call: failed to call 'syncro_fixing:gasmaskon' [string "?"] (both are … WebNov 17, 2024 · Can someone help me make an event which sends true or false from client to server? -- server RegisterNetEvent ("gimme") AddEventHandler ("gimme", function (boolean) print ("boolean is now " + boolean) end) -- client TriggerServerEvent ("gimme", true) I think it works but I don’t know why this doesn’t work properly. Webelse return false end: elseif item. component or item. tint then: consume = 1: data. component = true: elseif consume then: if data. count >= consume then: local result = item. cb and item. cb (' usingItem ', item, inventory, slot) if result == false then return end: if result ~= nil then: data. server = result: end: else how to train a deaf dalmatian